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Papers please music
Papers please music












papers please music

The player’s emotional state is a continuous thing that is affected by the moment to moment play of the game.

papers please music

Yet, such an attempt would have to be outside of those special moments. Last week, I left off by asking if the player’s own emotional state should be the measure by which we understand a game’s consequences. But within the safe boundaries of a video game, creating a consequence by external means is an ineffective measure of making them matter, as the rewards in terms of the game itself often end up being considered more than the moral or narrative implications of the choice. Still, though, the event is highlighted as a choice.įor choices to matter, they need consequences. Some, like The Walking Dead and The Wolf Among Us, up the pressure to choose by adding a timer. Most games effectively pause during these moments to give the player the chance to consider the scenario. The game slows down, highlighting that what is being presented to us right now is a choice. Choices in video games are often given to us in a moment.














Papers please music